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Rhode Island14atTemple38

2026 · Week 1

Efficiency

Game-level Efficiency Breakdown

-13.4-6.70+6.7+13.4Rhode Island — Off. field pos.: -7.1-7.1Temple — Off. field pos.: +11.7+11.7Off. field pos.Points this side's offense added or cost purely from where its drives started, vs. a league-average FBS team.Rhode Island — Off. scoring eff.: -10.2-10.2Temple — Off. scoring eff.: +0.2+0.2Off. scoring eff.Points this side's offense added or cost finishing drives (given where they started), vs. a league-average FBS team.Rhode Island — Def. field pos.: -11.7-11.7Temple — Def. field pos.: +7.1+7.1Def. field pos.Points this side's defense saved or gave up in starting field position allowed, vs. a league-average FBS team.Rhode Island — Def. scoring eff.: -0.2-0.2Temple — Def. scoring eff.: +10.2+10.2Def. scoring eff.Points this side's defense saved or gave up letting the opponent finish drives, vs. a league-average FBS team.Rhode Island — Possessions: +5.2+5.2Temple — Possessions: -5.2-5.2PossessionsValue of having more or fewer real possessions than the opponent this game (onside kicks, half-opening/closing clock timing, etc.) — not offense or defense skill.
Rhode IslandTempleBreaks the final margin of victory down into where it came from, compared to what an average FBS team would do in an average game — the five bars per team always add up to the real final margin. Click a bar for detail.

Running score

02142Q1Q2Q3FinalRhode Island 14Temple 38
Rhode IslandTemplehover for any point, click for the by-quarter breakdown

Box score

Rhode IslandTemple
Total yards292369
Rushing yards97227
Rushing attempts3045
Yds / rush3.25.0
Passing yards195142
Passing attempts3116
Yds / pass6.38.9
First downs1519
Turnovers31
Penalties43
Penalty yards1820
Sacks32
Time of possession29:0630:54

Passing & rushing

What each offense did this game.

Rhode Island
By quarterPass / rushSuccessYd/play
Q1(11)55% / 45%45%9.2
Q2(22)41% / 59%45%4.6
Q3(10)80% / 20%20%2.2
Q4(17)59% / 41%47%3.5
how play-calling and results shifted through the game — (n) = plays
Passing by down
Down (att.)Avg. to goSuccessYd/play
1st(10)11.060%4.8
2nd(13)8.838%6.9
3rd(10)8.430%6.2
All (33)42%6.1
Rushing by down
Down (att.)Avg. to goSuccessYd/play
1st(15)9.427%1.8
2nd(6)9.833%3.8
3rd(4)5.375%8.0
4th(2)1.0100%2.5
All (27)41%3.2
Temple
By quarterPass / rushSuccessYd/play
Q1(16)38% / 63%50%10.9
Q2(11)45% / 55%73%6.8
Q3(19)21% / 79%47%5.0
Q4(13)23% / 77%23%2.2
how play-calling and results shifted through the game — (n) = plays
Passing by down(offense 103rd on the season)
Down (att.)Avg. to goSuccessYd/play
1st(6)10.083%13.2
2nd(6)6.750%9.3
3rd(6)7.70%0.3
All (18)44%7.6
Rushing by down(offense 53rd on the season)
Down (att.)Avg. to goSuccessYd/play
1st(20)9.945%5.4
2nd(14)7.650%7.8
3rd(5)4.060%3.4
4th(2)1.050%1.0
All (41)49%5.8

Drive-by-drive — expected vs. actual points, each possession

1Drive 1: own 25 → TD3Drive 3: own 25 → FG5Drive 5: own 19 → Punt7Drive 7: own 30 → Punt10Drive 10: own 25 → TD13Drive 13: opp 34 → —15Drive 15: own 18 → TD17Drive 17: own 45 → Missed FG20Drive 20: own 20 → Punt22Drive 22: own 30 → End of halfown 0own 2550opp 25opp 0
Temple drives by field position

Each bar is a drive, from where it started to where it ended. Green = scored, red = turnover/downs/safety.

#StartTimePlaysYdsResultExpPts+/−
1own 25Q1 14:36575TD2.07+5.0
3own 25Q1 9:22969FG2.03+1.0
5own 19Q1 2:07826Punt1.70-1.7
7own 30Q2 12:2847Punt2.60-2.6
10own 25Q2 2:06872TD2.07+5.0
13opp 34Q3 12:29424.10-4.1
15own 18Q3 9:101786TD1.77+5.3
17own 45Q3 0:34822Missed FG3.30-3.3
20own 20Q4 6:14618Punt1.70-1.7
22own 30Q4 1:364-4End of half2.60-2.6
10 drives6336923.838+14.2

Exp = points an average offense scores from that starting spot. +/− = actual minus expected.

Rhode Island at Temple — 2026 game breakdown · FanBoardHQ