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South Carolina31atClemson30

2022 · Week 13

Efficiency

Game-level Efficiency Breakdown

-9.2-4.60+4.6+9.2South Carolina — Off. field pos.: +1.1+1.1Clemson — Off. field pos.: +4.9+4.9Off. field pos.Points this side's offense added or cost purely from where its drives started, vs. a league-average FBS team.South Carolina — Off. scoring eff.: -4.3-4.3Clemson — Off. scoring eff.: -1.1-1.1Off. scoring eff.Points this side's offense added or cost finishing drives (given where they started), vs. a league-average FBS team.South Carolina — Def. field pos.: -4.9-4.9Clemson — Def. field pos.: -1.1-1.1Def. field pos.Points this side's defense saved or gave up in starting field position allowed, vs. a league-average FBS team.South Carolina — Def. scoring eff.: +1.1+1.1Clemson — Def. scoring eff.: +4.3+4.3Def. scoring eff.Points this side's defense saved or gave up letting the opponent finish drives, vs. a league-average FBS team.South Carolina — Possessions: +8.0+8.0Clemson — Possessions: -8.0-8.0PossessionsValue of having more or fewer real possessions than the opponent this game (onside kicks, half-opening/closing clock timing, etc.) — not offense or defense skill.
South CarolinaClemsonBreaks the final margin of victory down into where it came from, compared to what an average FBS team would do in an average game — the five bars per team always add up to the real final margin. Click a bar for detail.

Running score

01734Q1Q2Q3FinalSouth Carolina 31Clemson 30
South CarolinaClemsonhover for any point, click for the by-quarter breakdown

Box score

South CarolinaClemson
Total yards414336
Rushing yards54237
Rushing attempts3137
Yds / rush1.76.4
Passing yards36099
Passing attempts3929
Yds / pass9.23.4
First downs1417
Turnovers23
Penalties53
Penalty yards5523
Sacks13
Time of possession33:0726:53

Passing & rushing

What each offense did this game.

South Carolina
By quarterPass / rushSuccessYd/play
Q1(19)74% / 26%26%6.4
Q2(16)56% / 44%44%7.6
Q3(12)58% / 42%58%11.9
Q4(22)50% / 50%18%1.5
how play-calling and results shifted through the game — (n) = plays
Passing by down(offense 56th on the season)
Down (att.)Avg. to goSuccessYd/play
1st(14)10.243%3.9
2nd(15)9.140%12.9
3rd(10)8.530%5.0
4th(2)2.5100%34.5
All (41)41%9.0
Rushing by down(offense 62nd on the season)
Down (att.)Avg. to goSuccessYd/play
1st(16)8.919%1.6
2nd(9)7.333%3.2
3rd(3)7.00%0.3
All (28)21%2.0
Clemson
By quarterPass / rushSuccessYd/play
Q1(16)25% / 75%31%7.5
Q2(22)45% / 55%41%5.8
Q3(18)50% / 50%33%3.9
Q4(10)70% / 30%10%3.3
how play-calling and results shifted through the game — (n) = plays
Passing by down(offense 51st on the season)
Down (att.)Avg. to goSuccessYd/play
1st(9)10.011%0.9
2nd(10)7.410%6.2
3rd(11)7.127%2.2
All (30)17%3.2
Rushing by down(offense 25th on the season)
Down (att.)Avg. to goSuccessYd/play
1st(19)10.032%5.6
2nd(12)8.150%9.9
3rd(5)2.480%6.0
All (36)44%7.1

Drive-by-drive — expected vs. actual points, each possession

2Drive 2: own 7 → Punt5Drive 5: own 10 → TD7Drive 7: own 3 → Punt9Drive 9: own 25 → Punt12Drive 12: own 25 → TD14Drive 14: own 20 → Punt16Drive 16: own 25 → Punt18Drive 18: own 25 → Punt20Drive 20: opp 47 → TD22Drive 22: own 25 → Punt24Drive 24: own 25 → Punt26Drive 26: own 2 → Turnover28Drive 28: own 3 → Puntown 0own 2550opp 25opp 0
Clemson drives by field position

Each bar is a drive, from where it started to where it ended. Green = scored, red = turnover/downs/safety.

#StartTimePlaysYdsResultExpPts+/−
2own 7Q1 13:21522Punt1.40-1.4
5own 10Q1 9:55890TD1.57+5.5
7own 3Q1 4:1558Punt1.20-1.2
9own 25Q2 13:481021Punt1.90-1.9
12own 25Q2 7:58575TD1.97+5.1
14own 20Q2 2:501032Punt1.70-1.7
16own 25Q3 14:5540Punt1.90-1.9
18own 25Q3 11:55719Punt1.90-1.9
20opp 47Q3 7:06647TD2.87+4.2
22own 25Q3 3:3345Punt1.90-1.9
24own 25Q4 10:4343Punt1.90-1.9
26own 2Q4 7:00222Turnover1.00-1.0
28own 3Q4 4:0875Punt1.20-1.2
13 drives6933622.130+7.9

Exp = points an average offense scores from that starting spot. +/− = actual minus expected.