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Florida State31atClemson24

2023 · Week 4

Efficiency

Game-level Efficiency Breakdown

-7-3.50+3.5+7Florida State — Off. field pos.: +6.1+6.1Clemson — Off. field pos.: +1.1+1.1Off. field pos.Points this side's offense added or cost purely from where its drives started, vs. a league-average FBS team.Florida State — Off. scoring eff.: +2.1+2.1Clemson — Off. scoring eff.: -3.9-3.9Off. scoring eff.Points this side's offense added or cost finishing drives (given where they started), vs. a league-average FBS team.Florida State — Def. field pos.: -1.1-1.1Clemson — Def. field pos.: -6.1-6.1Def. field pos.Points this side's defense saved or gave up in starting field position allowed, vs. a league-average FBS team.Florida State — Def. scoring eff.: +3.9+3.9Clemson — Def. scoring eff.: -2.1-2.1Def. scoring eff.Points this side's defense saved or gave up letting the opponent finish drives, vs. a league-average FBS team.Florida State — Possessions: -4.1-4.1Clemson — Possessions: +4.1+4.1PossessionsValue of having more or fewer real possessions than the opponent this game (onside kicks, half-opening/closing clock timing, etc.) — not offense or defense skill.
Florida StateClemsonBreaks the final margin of victory down into where it came from, compared to what an average FBS team would do in an average game — the five bars per team always add up to the real final margin. Click a bar for detail.

Running score

01734Q1Q2Q3Q4OTFinalFlorida State 31Clemson 24
Florida StateClemsonhover for any point, click for the by-quarter breakdown

Box score

Florida StateClemson
Total yards311429
Rushing yards22146
Rushing attempts2041
Yds / rush1.13.6
Passing yards289283
Passing attempts3738
Yds / pass7.87.4
First downs1625
Turnovers01
Penalties76
Penalty yards6050
Sacks32
Time of possession25:2434:36

Passing & rushing

What each offense did this game.

Florida State
By quarterPass / rushSuccessYd/play
Q1(11)55% / 45%36%1.9
Q2(18)67% / 33%61%7.5
Q3(10)60% / 40%20%5.8
Q4(18)83% / 17%22%5.4
how play-calling and results shifted through the game — (n) = plays
Passing by down(offense 39th on the season)
Down (att.)Avg. to goSuccessYd/play
1st(18)9.944%8.8
2nd(9)8.667%9.9
3rd(11)9.418%3.0
4th(1)10.00%0.0
All (39)41%7.2
Rushing by down(offense 72nd on the season)
Down (att.)Avg. to goSuccessYd/play
1st(6)10.017%2.2
2nd(9)8.611%1.2
3rd(2)1.0100%2.5
4th(1)1.0100%2.0
All (18)28%1.7
Clemson
By quarterPass / rushSuccessYd/play
Q1(20)60% / 40%45%6.0
Q2(16)44% / 56%56%7.6
Q3(18)44% / 56%56%8.3
Q4(23)57% / 43%30%3.7
how play-calling and results shifted through the game — (n) = plays
Passing by down(offense 29th on the season)
Down (att.)Avg. to goSuccessYd/play
1st(14)11.143%7.1
2nd(14)9.850%5.9
3rd(11)7.355%8.5
4th(1)1.00%0.0
All (40)48%6.9
Rushing by down(offense 22nd on the season)
Down (att.)Avg. to goSuccessYd/play
1st(22)9.241%7.0
2nd(11)6.055%3.7
3rd(3)5.70%0.0
4th(1)1.0100%4.0
All (37)43%5.4

Drive-by-drive — expected vs. actual points, each possession

1Drive 1: own 25 → Punt3Drive 3: own 8 → FG5Drive 5: own 49 → TD7Drive 7: own 29 → TD9Drive 9: own 25 → End of half11Drive 11: own 25 → Punt13Drive 13: own 23 → TD15Drive 15: own 25 → Def. TD16Drive 16: own 26 → Punt18Drive 18: own 3 → Punt20Drive 20: own 44 → Missed FG22Drive 22: own 39 → End of half24Drive 24: opp 25 → End of halfown 0own 2550opp 25opp 0
Clemson drives by field position

Each bar is a drive, from where it started to where it ended. Green = scored, red = turnover/downs/safety.

#StartTimePlaysYdsResultExpPts+/−
1own 25Q1 14:53820Punt1.90-1.9
3own 8Q1 7:441899FG1.43+1.6
5own 49Q2 14:45851TD2.87+4.2
7own 29Q2 4:57871TD2.27+4.8
9own 25Q2 0:1740End of half1.90-1.9
11own 25Q3 11:54511Punt1.90-1.9
13own 23Q3 8:181177TD1.87+5.2
15own 25Q3 1:41346Def. TD(−7 opp)1.90-1.9
16own 26Q3 0:16622Punt2.00-2.0
18own 3Q4 11:04822Punt1.20-1.2
20own 44Q4 6:561435Missed FG2.80-2.8
22own 39Q4 0:06213End of half2.50-2.5
24opp 25OT 0:0059End of half3.70-3.7
13 drives8142927.924-3.9

Exp = points an average offense scores from that starting spot. +/− = actual minus expected.

Florida State at Clemson — 2023 game breakdown · FanBoardHQ