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South Carolina17atClemson14

2024 · Week 14

Efficiency

Game-level Efficiency Breakdown

-11.3-5.60+5.6+11.3South Carolina — Off. field pos.: +0.1+0.1Clemson — Off. field pos.: -0.2-0.2Off. field pos.Points this side's offense added or cost purely from where its drives started, vs. a league-average FBS team.South Carolina — Off. scoring eff.: -7.1-7.1Clemson — Off. scoring eff.: -9.8-9.8Off. scoring eff.Points this side's offense added or cost finishing drives (given where they started), vs. a league-average FBS team.South Carolina — Def. field pos.: +0.2+0.2Clemson — Def. field pos.: -0.1-0.1Def. field pos.Points this side's defense saved or gave up in starting field position allowed, vs. a league-average FBS team.South Carolina — Def. scoring eff.: +9.8+9.8Clemson — Def. scoring eff.: +7.1+7.1Def. scoring eff.Points this side's defense saved or gave up letting the opponent finish drives, vs. a league-average FBS team.South Carolina — Possessions: 0.00.0Clemson — Possessions: 0.00.0PossessionsValue of having more or fewer real possessions than the opponent this game (onside kicks, half-opening/closing clock timing, etc.) — not offense or defense skill.
South CarolinaClemsonBreaks the final margin of victory down into where it came from, compared to what an average FBS team would do in an average game — the five bars per team always add up to the real final margin. Click a bar for detail.

Running score

01019Q1Q2Q3FinalSouth Carolina 17Clemson 14
South CarolinaClemsonhover for any point, click for the by-quarter breakdown

Box score

South CarolinaClemson
Total yards432419
Rushing yards268139
Rushing attempts4132
Yds / rush6.54.3
Passing yards164280
Passing attempts2136
Yds / pass7.87.8
First downs2022
Turnovers32
Penalties73
Penalty yards6615
Sacks13
Time of possession30:3729:23

Passing & rushing

What each offense did this game.

South Carolina
By quarterPass / rushSuccessYd/play
Q1(13)31% / 69%46%6.6
Q2(16)50% / 50%31%6.1
Q3(8)38% / 63%50%5.3
Q4(23)26% / 74%52%7.7
how play-calling and results shifted through the game — (n) = plays
Passing by down(offense 46th on the season)
Down (att.)Avg. to goSuccessYd/play
1st(7)10.071%12.6
2nd(7)12.614%1.7
3rd(7)8.429%5.7
All (21)38%6.7
Rushing by down(offense 33rd on the season)
Down (att.)Avg. to goSuccessYd/play
1st(21)10.033%4.0
2nd(13)6.854%9.0
3rd(5)5.2100%11.8
All (39)49%6.7
Clemson
By quarterPass / rushSuccessYd/play
Q1(15)47% / 53%33%7.2
Q2(18)50% / 50%44%7.4
Q3(21)52% / 48%71%5.3
Q4(15)73% / 27%33%5.3
how play-calling and results shifted through the game — (n) = plays
Passing by down(offense 31st on the season)
Down (att.)Avg. to goSuccessYd/play
1st(20)10.365%9.7
2nd(10)6.430%3.6
3rd(8)6.938%6.9
All (38)50%7.5
Rushing by down(offense 7th on the season)
Down (att.)Avg. to goSuccessYd/play
1st(11)10.045%5.2
2nd(12)6.542%4.8
3rd(7)4.957%4.7
4th(1)1.00%0.0
All (31)45%4.8

Drive-by-drive — expected vs. actual points, each possession

2Drive 2: own 24 → Punt4Drive 4: own 4 → Downs6Drive 6: own 43 → TD8Drive 8: own 25 → Punt10Drive 10: own 12 → Punt12Drive 12: own 10 → End of half13Drive 13: own 25 → TD15Drive 15: own 34 → —17Drive 17: own 34 → Punt19Drive 19: own 9 → Punt21Drive 21: own 44 → Punt23Drive 23: own 25 → Turnoverown 0own 2550opp 25opp 0
Clemson drives by field position

Each bar is a drive, from where it started to where it ended. Green = scored, red = turnover/downs/safety.

#StartTimePlaysYdsResultExpPts+/−
2own 24Q1 11:59623Punt1.90-1.9
4own 4Q1 5:201085Downs1.30-1.3
6own 43Q2 13:09357TD2.77+4.3
8own 25Q2 9:15520Punt1.90-1.9
10own 12Q2 4:55412Punt1.50-1.5
12own 10Q2 1:461044End of half1.50-1.5
13own 25Q3 14:501280TD1.97+5.1
15own 34Q3 7:505262.40-2.4
17own 34Q3 2:471016Punt2.40-2.4
19own 9Q4 10:3248Punt1.50-1.5
21own 44Q4 6:3354Punt2.70-2.7
23own 25Q4 1:01957Turnover1.90-1.9
12 drives7141923.814-9.8

Exp = points an average offense scores from that starting spot. +/− = actual minus expected.

South Carolina at Clemson — 2024 game breakdown · FanBoardHQ