FanBoardHQ

Old Dominion31atUL Monroe6

2025 · Week 10

Efficiency

Game-level Efficiency Breakdown

-26.6-13.30+13.3+26.6Old Dominion — Off. field pos.: +7.4+7.4ULM — Off. field pos.: +0.2+0.2Off. field pos.Points this side's offense added or cost purely from where its drives started, vs. a league-average FBS team.Old Dominion — Off. scoring eff.: -3.3-3.3ULM — Off. scoring eff.: -23.2-23.2Off. scoring eff.Points this side's offense added or cost finishing drives (given where they started), vs. a league-average FBS team.Old Dominion — Def. field pos.: -0.2-0.2ULM — Def. field pos.: -7.4-7.4Def. field pos.Points this side's defense saved or gave up in starting field position allowed, vs. a league-average FBS team.Old Dominion — Def. scoring eff.: +23.2+23.2ULM — Def. scoring eff.: +3.3+3.3Def. scoring eff.Points this side's defense saved or gave up letting the opponent finish drives, vs. a league-average FBS team.Old Dominion — Possessions: -2.1-2.1ULM — Possessions: +2.1+2.1PossessionsValue of having more or fewer real possessions than the opponent this game (onside kicks, half-opening/closing clock timing, etc.) — not offense or defense skill.
Old DominionULMBreaks the final margin of victory down into where it came from, compared to what an average FBS team would do in an average game — the five bars per team always add up to the real final margin. Click a bar for detail.

Running score

01734Q1Q2Q3FinalOld Dominion 31ULM 6
Old DominionULMhover for any point, click for the by-quarter breakdown

Box score

Old DominionULM
Total yards391293
Rushing yards160132
Rushing attempts4447
Yds / rush3.62.8
Passing yards231161
Passing attempts2321
Yds / pass10.07.7
First downs2011
Turnovers12
Penalties911
Penalty yards6877
Sacks53
Time of possession26:1733:43

Passing & rushing

What each offense did this game.

Old Dominion
By quarterPass / rushSuccessYd/play
Q1(19)47% / 53%63%9.6
Q2(15)40% / 60%40%5.1
Q3(20)45% / 55%40%4.3
Q4(11)9% / 91%27%3.5
how play-calling and results shifted through the game — (n) = plays
Passing by down(offense 61st on the season)
Down (att.)Avg. to goSuccessYd/play
1st(10)10.050%9.1
2nd(8)6.963%13.3
3rd(6)5.833%4.0
4th(1)15.00%0.0
All (25)48%8.8
Rushing by down(offense 31st on the season)
Down (att.)Avg. to goSuccessYd/play
1st(19)10.242%4.5
2nd(14)7.450%4.6
3rd(6)8.233%2.3
4th(1)2.00%0.0
All (40)43%4.1
ULM
By quarterPass / rushSuccessYd/play
Q1(16)25% / 75%44%3.7
Q2(18)39% / 61%22%4.6
Q3(12)50% / 50%42%5.6
Q4(22)41% / 59%45%5.3
how play-calling and results shifted through the game — (n) = plays
Passing by down(offense 113th on the season)
Down (att.)Avg. to goSuccessYd/play
1st(8)10.063%6.5
2nd(6)10.550%9.0
3rd(7)9.00%1.3
4th(5)6.640%9.2
All (26)38%6.2
Rushing by down(offense 132nd on the season)
Down (att.)Avg. to goSuccessYd/play
1st(19)9.753%3.8
2nd(15)7.940%5.3
3rd(6)7.70%1.8
4th(2)1.00%0.0
All (42)38%3.9

Drive-by-drive — expected vs. actual points, each possession

2Drive 2: own 20 → Downs4Drive 4: own 30 → Downs6Drive 6: own 25 → Turnover8Drive 8: own 25 → Downs10Drive 10: own 1 → Downs12Drive 12: own 9 → Punt14Drive 14: own 36 → End of half15Drive 15: own 25 → Punt17Drive 17: opp 32 → Turnover19Drive 19: own 1 → Punt21Drive 21: own 3 → Punt23Drive 23: own 25 → Downs25Drive 25: opp 2 → TD27Drive 27: own 1 → End of halfown 0own 2550opp 25opp 0
ULM drives by field position

Each bar is a drive, from where it started to where it ended. Green = scored, red = turnover/downs/safety.

#StartTimePlaysYdsResultExpPts+/−
2own 20Q1 12:3249Downs1.70-1.7
4own 30Q1 9:25935Downs2.20-2.2
6own 25Q1 3:5117Turnover1.90-1.9
8own 25Q1 1:291044Downs1.90-1.9
10own 1Q2 9:04948Downs1.10-1.1
12own 9Q2 3:3260Punt1.40-1.4
14own 36Q2 0:315-2End of half2.30-2.3
15own 25Q3 14:55518Punt1.90-1.9
17opp 32Q3 11:27325Turnover3.70-3.7
19own 1Q3 6:271119Punt1.10-1.1
21own 3Q3 0:2265Punt1.10-1.1
23own 25Q4 12:251179Downs1.90-1.9
25opp 2Q4 4:4932TD5.76+0.3
27own 1Q4 2:511336End of half1.10-1.1
14 drives7129329.26-23.2

Exp = points an average offense scores from that starting spot. +/− = actual minus expected.

Old Dominion at UL Monroe — 2025 game breakdown · FanBoardHQ